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GPU/Vulkan: Use geometry shader for line rendering at >1xIR
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@ -544,20 +544,13 @@ bool GPU_HW_Vulkan::CompilePipelines()
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// fragment shaders - [render_mode][texture_mode][dithering][interlacing]
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DimensionalArray<VkShaderModule, 2> batch_vertex_shaders{};
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DimensionalArray<VkShaderModule, 2, 2, 9, 4> batch_fragment_shaders{};
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Common::ScopeGuard batch_shader_guard([&batch_vertex_shaders, &batch_fragment_shaders]() {
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batch_vertex_shaders.enumerate([](VkShaderModule& s) {
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if (s != VK_NULL_HANDLE)
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{
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vkDestroyShaderModule(g_vulkan_context->GetDevice(), s, nullptr);
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}
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VkShaderModule batch_line_geometry_shader = VK_NULL_HANDLE;
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Common::ScopeGuard batch_shader_guard(
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[&batch_vertex_shaders, &batch_fragment_shaders, &batch_line_geometry_shader]() {
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batch_vertex_shaders.enumerate(Vulkan::Util::SafeDestroyShaderModule);
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batch_fragment_shaders.enumerate(Vulkan::Util::SafeDestroyShaderModule);
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Vulkan::Util::SafeDestroyShaderModule(batch_line_geometry_shader);
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});
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batch_fragment_shaders.enumerate([](VkShaderModule& s) {
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if (s != VK_NULL_HANDLE)
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{
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vkDestroyShaderModule(g_vulkan_context->GetDevice(), s, nullptr);
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}
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});
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});
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for (u8 textured = 0; textured < 2; textured++)
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{
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@ -591,6 +584,21 @@ bool GPU_HW_Vulkan::CompilePipelines()
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}
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}
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if (m_resolution_scale > 1)
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{
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if (g_vulkan_context->GetDeviceFeatures().geometryShader)
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{
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const std::string gs = shadergen.GenerateBatchLineExpandGeometryShader();
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batch_line_geometry_shader = g_vulkan_shader_cache->GetGeometryShader(gs);
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if (batch_line_geometry_shader == VK_NULL_HANDLE)
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return false;
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}
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else
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{
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Log_WarningPrintf("Upscaling requested but geometry shaders are unsupported, line rendering will be incorrect.");
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}
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}
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Vulkan::GraphicsPipelineBuilder gpbuilder;
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// [primitive][depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
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@ -608,7 +616,6 @@ bool GPU_HW_Vulkan::CompilePipelines()
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{
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for (u8 interlacing = 0; interlacing < 2; interlacing++)
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{
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// TODO: GS
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const bool textured = (static_cast<TextureMode>(texture_mode) != TextureMode::Disabled);
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gpbuilder.SetPipelineLayout(m_batch_pipeline_layout);
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@ -626,8 +633,19 @@ bool GPU_HW_Vulkan::CompilePipelines()
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gpbuilder.SetPrimitiveTopology(primitive_mapping[primitive]);
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gpbuilder.SetVertexShader(batch_vertex_shaders[BoolToUInt8(textured)]);
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gpbuilder.SetFragmentShader(batch_fragment_shaders[render_mode][texture_mode][dithering][interlacing]);
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gpbuilder.SetRasterizationState(polygon_mode_mapping[primitive], VK_CULL_MODE_NONE,
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VK_FRONT_FACE_CLOCKWISE);
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if (static_cast<BatchPrimitive>(primitive) == BatchPrimitive::Lines &&
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batch_line_geometry_shader != VK_NULL_HANDLE)
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{
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gpbuilder.SetGeometryShader(batch_line_geometry_shader);
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gpbuilder.SetRasterizationState(polygon_mode_mapping[static_cast<u8>(BatchPrimitive::Triangles)],
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VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
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}
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else
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{
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gpbuilder.SetRasterizationState(polygon_mode_mapping[primitive], VK_CULL_MODE_NONE,
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VK_FRONT_FACE_CLOCKWISE);
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}
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gpbuilder.SetDepthState(true, true,
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(depth_test != 0) ? VK_COMPARE_OP_GREATER_OR_EQUAL : VK_COMPARE_OP_ALWAYS);
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