Qt: Implement render-to-seperate-window and render-to-main toggle

This commit is contained in:
Connor McLaughlin
2020-04-05 22:58:47 +10:00
parent abb87f497f
commit bf6c1c4866
7 changed files with 163 additions and 63 deletions

View File

@ -9,6 +9,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main/StartPaused");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main/StartFullscreen");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main/RenderToMainWindow");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main/SaveStateOnExit");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main/ConfirmPowerOff");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display/ShowOSDMessages");
@ -29,16 +30,19 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
onEnableSpeedLimiterStateChanged();
onEmulationSpeedValueChanged(m_ui.emulationSpeed->value());
dialog->registerWidgetHelp(m_ui.pauseOnStart, "Pause On Start", "Unchecked",
"Pauses the emulator when a game is started.");
dialog->registerWidgetHelp(m_ui.startFullscreen, "Start Fullscreen", "Unchecked",
"Automatically switches to fullscreen mode when a game is started.");
dialog->registerWidgetHelp(m_ui.saveStateOnExit, "Save State On Exit", "Checked",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.");
dialog->registerWidgetHelp(m_ui.confirmPowerOff, "Confirm Power Off", "Checked",
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed.");
dialog->registerWidgetHelp(m_ui.saveStateOnExit, "Save State On Exit", "Checked",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.");
dialog->registerWidgetHelp(m_ui.startFullscreen, "Start Fullscreen", "Unchecked",
"Automatically switches to fullscreen mode when a game is started.");
dialog->registerWidgetHelp(m_ui.renderToMain, "Render To Main Window", "Checked",
"Renders the display of the simulated console to the main window of the application, over "
"the game list. If unchecked, the display will render in a seperate window.");
dialog->registerWidgetHelp(m_ui.pauseOnStart, "Pause On Start", "Unchecked",
"Pauses the emulator when a game is started.");
dialog->registerWidgetHelp(m_ui.enableSpeedLimiter, "Enable Speed Limiter", "Checked",
"Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
"run as fast as possible, which may not be playable.");