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GameSettings: Fix widescreen hack not saving to cache
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@ -112,7 +112,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 6
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GAME_LIST_CACHE_VERSION = 7
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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