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Define LIBRETRO macro when building core, skip swap chain
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@ -53,39 +53,46 @@ public:
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virtual bool Render() override;
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#ifndef LIBRETRO
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static std::vector<std::string> EnumerateAdapterNames();
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#endif
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protected:
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static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
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virtual bool UseFlipModelSwapChain() const;
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static std::vector<std::string> EnumerateAdapterNames(IDXGIFactory* dxgi_factory);
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virtual bool CreateResources();
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virtual void DestroyResources();
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#ifndef LIBRETRO
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virtual bool CreateImGuiContext();
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virtual void DestroyImGuiContext();
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bool CreateSwapChain();
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bool CreateSwapChainRTV();
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#endif
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void RenderDisplay();
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void RenderImGui();
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void RenderSoftwareCursor();
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#ifndef LIBRETRO
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void RenderImGui();
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#endif
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void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
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s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
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s32 texture_view_height, bool linear_filter);
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
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ComPtr<IDXGIFactory> m_dxgi_factory;
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ComPtr<ID3D11Device> m_device;
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ComPtr<ID3D11DeviceContext> m_context;
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#ifndef LIBRETRO
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ComPtr<IDXGIFactory> m_dxgi_factory;
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ComPtr<IDXGISwapChain> m_swap_chain;
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ComPtr<ID3D11RenderTargetView> m_swap_chain_rtv;
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#endif
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ComPtr<ID3D11RasterizerState> m_display_rasterizer_state;
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ComPtr<ID3D11DepthStencilState> m_display_depth_stencil_state;
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@ -100,10 +107,12 @@ protected:
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D3D11::StreamBuffer m_display_uniform_buffer;
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D3D11::AutoStagingTexture m_readback_staging_texture;
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#ifdef LIBRETRO
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bool m_allow_tearing_supported = false;
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bool m_using_flip_model_swap_chain = true;
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bool m_using_allow_tearing = false;
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bool m_vsync = true;
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#endif
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};
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} // namespace FrontendCommon
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