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Linux build fix
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1212d24ea9
commit
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@ -111,12 +111,7 @@ bool LoadVulkanLibrary()
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if (libvulkan_env)
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if (libvulkan_env)
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vulkan_module = dlopen(libvulkan_env, RTLD_NOW);
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vulkan_module = dlopen(libvulkan_env, RTLD_NOW);
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if (!vulkan_module)
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if (!vulkan_module)
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{
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vulkan_module = dlopen("libvulkan.dylib", RTLD_NOW);
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// Use the libvulkan.dylib from the application bundle.
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std::string executable_path = FileSystem::GetProgramPath();
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std::string path = FileSystem::GetPathDirectory(executable_path.c_str()) + "/libvulkan.dylib";
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vulkan_module = dlopen(path.c_str(), RTLD_NOW);
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}
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#else
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#else
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// Names of libraries to search. Desktop should use libvulkan.so.1 or libvulkan.so.
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// Names of libraries to search. Desktop should use libvulkan.so.1 or libvulkan.so.
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static const char* search_lib_names[] = {"libvulkan.so.1", "libvulkan.so"};
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static const char* search_lib_names[] = {"libvulkan.so.1", "libvulkan.so"};
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@ -400,7 +400,7 @@ std::string ShaderCache::GetPipelineCacheBaseFileName(const std::string_view& ba
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ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code)
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ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code)
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{
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{
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union
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union HashParts
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{
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{
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struct
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struct
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{
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{
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@ -409,12 +409,13 @@ ShaderCache::CacheIndexKey ShaderCache::GetCacheKey(ShaderCompiler::Type type, c
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};
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};
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u8 hash[16];
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u8 hash[16];
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};
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};
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HashParts h;
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MD5Digest digest;
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MD5Digest digest;
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digest.Update(shader_code.data(), static_cast<u32>(shader_code.length()));
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digest.Update(shader_code.data(), static_cast<u32>(shader_code.length()));
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digest.Final(hash);
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digest.Final(h.hash);
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return CacheIndexKey{hash_low, hash_high, static_cast<u32>(shader_code.length()), type};
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return CacheIndexKey{h.hash_low, h.hash_high, static_cast<u32>(shader_code.length()), type};
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}
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}
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std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::GetShaderSPV(ShaderCompiler::Type type,
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std::optional<ShaderCompiler::SPIRVCodeVector> ShaderCache::GetShaderSPV(ShaderCompiler::Type type,
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@ -4,6 +4,7 @@
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#include "shader_compiler.h"
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#include "shader_compiler.h"
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#include "vulkan_loader.h"
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#include "vulkan_loader.h"
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#include <cstdio>
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#include <cstdio>
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#include <memory>
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#include <optional>
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#include <optional>
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#include <string_view>
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#include <string_view>
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#include <unordered_map>
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#include <unordered_map>
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