GPU: Don't create explicit framebuffers

This commit is contained in:
Connor McLaughlin
2019-10-23 00:35:20 +10:00
parent 9410685807
commit c048679044
2 changed files with 18 additions and 71 deletions

View File

@ -64,11 +64,6 @@ private:
std::unique_ptr<GL::Texture> m_vram_downsample_texture;
std::unique_ptr<GL::Texture> m_display_texture;
GLuint m_vram_fbo = 0;
GLuint m_vram_read_fbo = 0;
GLuint m_vram_downsample_fbo = 0;
GLuint m_display_fbo = 0;
GLuint m_vertex_buffer = 0;
GLuint m_vao_id = 0;
GLuint m_attributeless_vao_id = 0;