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GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali drivers :/
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@ -114,6 +114,9 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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{
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m_is_gles = (host_display->GetRenderAPI() == HostDisplay::RenderAPI::OpenGLES);
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Log_InfoPrintf("GL_VERSION: %s", glGetString(GL_VERSION));
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Log_InfoPrintf("GL_RENDERER: %s", glGetString(GL_VERSION));
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GLint max_texture_size = VRAM_WIDTH;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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Log_InfoPrintf("Max texture size: %dx%d", max_texture_size, max_texture_size);
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