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Qt: Move some options around
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@ -48,8 +48,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.threadedPresentation, "GPU",
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"ThreadedPresentation", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToHostRefreshRate, "Main",
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"SyncToHostRefreshRate", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
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@ -133,9 +133,12 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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tr("Uses a second thread for drawing graphics. Currently only available for the software "
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"renderer, but can provide a significant speed improvement, and is safe to use."));
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dialog->registerWidgetHelp(
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m_ui.useSoftwareRendererForReadbacks, tr("Use Software Renderer For Readbacks"), tr("Unchecked"),
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tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
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"performance when using graphical enhancements with the hardware renderer."));
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m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
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"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
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tr("Shows on-screen-display messages when events occur such as save states being "
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"created/loaded, screenshots being taken, etc."));
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