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GPU: Implement interlaced VRAM fills
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@ -306,7 +306,7 @@ bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
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primitive_names[static_cast<u8>(rc.primitive.GetValue())], ZeroExtend32(num_vertices),
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ZeroExtend32(words_per_vertex));
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if (m_GPUSTAT.SkipDrawingToActiveField() && IsRasterScanlinePending())
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if (IsInterlacedRenderingEnabled() && IsRasterScanlinePending())
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Synchronize();
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DispatchRenderCommand(rc, num_vertices, command_ptr);
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