GPU: Implement interlaced VRAM fills

This commit is contained in:
Connor McLaughlin
2020-04-04 00:11:39 +10:00
parent 2aecb570c1
commit c483a78889
13 changed files with 155 additions and 39 deletions

View File

@ -306,7 +306,7 @@ bool GPU::HandleRenderCommand(const u32*& command_ptr, u32 command_size)
primitive_names[static_cast<u8>(rc.primitive.GetValue())], ZeroExtend32(num_vertices),
ZeroExtend32(words_per_vertex));
if (m_GPUSTAT.SkipDrawingToActiveField() && IsRasterScanlinePending())
if (IsInterlacedRenderingEnabled() && IsRasterScanlinePending())
Synchronize();
DispatchRenderCommand(rc, num_vertices, command_ptr);