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GPU: Move resolution scale to hardware backend only
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@ -52,9 +52,7 @@ public:
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void DMARead(u32* words, u32 word_count);
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void DMAWrite(const u32* words, u32 word_count);
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// Resolution scaling.
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u32 GetResolutionScale() const { return m_resolution_scale; }
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u32 GetMaxResolutionScale() const { return m_max_resolution_scale; }
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// Recompile shaders/recreate framebuffers when needed.
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virtual void UpdateSettings();
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// Ticks for hblank/vblank.
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@ -299,10 +297,6 @@ protected:
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InterruptController* m_interrupt_controller = nullptr;
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Timers* m_timers = nullptr;
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// Resolution scale.
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u32 m_resolution_scale = 1;
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u32 m_max_resolution_scale = 1;
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union GPUSTAT
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{
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u32 bits;
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