CommonHostInterface: Move save state on exit logic to base class

This commit is contained in:
Connor McLaughlin
2021-03-03 01:14:05 +10:00
parent 7645ca3836
commit c58227752d
9 changed files with 25 additions and 35 deletions

View File

@ -125,7 +125,6 @@ public:
virtual void Shutdown() override;
virtual bool BootSystem(const SystemBootParameters& parameters) override;
virtual void PowerOffSystem() override;
virtual void ResetSystem() override;
virtual void DestroySystem() override;
@ -169,6 +168,9 @@ public:
/// Saves the current input configuration to the specified profile name.
bool SaveInputProfile(const char* profile_path);
/// Powers off the system, optionally saving the resume state.
void PowerOffSystem(bool save_resume_state);
/// Loads state from the specified filename.
bool LoadState(const char* filename);
@ -184,8 +186,7 @@ public:
/// Loads the most recent resume save state. This may be global or per-game.
bool ResumeSystemFromMostRecentState();
/// Saves the resume save state, call when shutting down. Not called automatically on DestroySystem() since that can
/// be called as a result of an error.
/// Saves the resume save state, call when shutting down.
bool SaveResumeSaveState();
/// Returns a list of save states for the specified game code.
@ -268,6 +269,9 @@ public:
/// Converts a fullscreen mode to a string.
static std::string GetFullscreenModeString(u32 width, u32 height, float refresh_rate);
/// Returns true if the state should be saved on shutdown.
bool ShouldSaveResumeState() const;
/// Returns true if fast forwarding or slow motion is currently active.
bool IsRunningAtNonStandardSpeed() const;