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HostInterface: Move throttle and perf stats to System class
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@ -1,4 +1,5 @@
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#pragma once
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#include "common/timer.h"
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#include "host_interface.h"
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#include "timing_event.h"
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#include "types.h"
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@ -68,6 +69,12 @@ public:
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const std::string& GetRunningCode() const { return m_running_game_code; }
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const std::string& GetRunningTitle() const { return m_running_game_title; }
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float GetFPS() const { return m_fps; }
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float GetVPS() const { return m_vps; }
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float GetEmulationSpeed() const { return m_speed; }
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float GetAverageFrameTime() const { return m_average_frame_time; }
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float GetWorstFrameTime() const { return m_worst_frame_time; }
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bool Boot(const char* filename);
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void Reset();
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@ -85,6 +92,15 @@ public:
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void RunFrame();
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/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
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void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
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/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
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void Throttle();
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void UpdatePerformanceCounters();
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void ResetPerformanceCounters();
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bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
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bool SetExpansionROM(const char* filename);
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@ -104,8 +120,6 @@ public:
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std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
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TimingEventCallback callback, bool activate);
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bool RUNNING_EVENTS() const { return m_running_events; }
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private:
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System(HostInterface* host_interface);
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@ -171,4 +185,23 @@ private:
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std::string m_running_game_path;
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std::string m_running_game_code;
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std::string m_running_game_title;
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u64 m_last_throttle_time = 0;
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s64 m_throttle_period = INT64_C(1000000000) / 60;
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Common::Timer m_throttle_timer;
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Common::Timer m_speed_lost_time_timestamp;
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float m_average_frame_time_accumulator = 0.0f;
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float m_worst_frame_time_accumulator = 0.0f;
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float m_vps = 0.0f;
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float m_fps = 0.0f;
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float m_speed = 0.0f;
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float m_worst_frame_time = 0.0f;
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float m_average_frame_time = 0.0f;
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u32 m_last_frame_number = 0;
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u32 m_last_internal_frame_number = 0;
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u32 m_last_global_tick_counter = 0;
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Common::Timer m_fps_timer;
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Common::Timer m_frame_timer;
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};
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