mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-17 14:55:47 -04:00
Move Cubeb AudioStream to FrontendCommon
This way it doesn't need to be built for libretro.
This commit is contained in:
@ -21,8 +21,6 @@ add_library(common
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cd_xa.cpp
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cd_xa.h
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cpu_detect.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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dimensional_array.h
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event.cpp
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event.h
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@ -99,7 +97,7 @@ add_library(common
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target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(common PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_link_libraries(common PRIVATE glad libcue stb Threads::Threads cubeb libchdr glslang vulkan-loader zlib minizip)
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target_link_libraries(common PRIVATE glad libcue stb Threads::Threads libchdr glslang vulkan-loader zlib minizip)
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if(WIN32)
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target_sources(common PRIVATE
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@ -47,8 +47,6 @@ public:
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static std::unique_ptr<AudioStream> CreateNullAudioStream();
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static std::unique_ptr<AudioStream> CreateCubebAudioStream();
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// Latency computation - returns values in seconds
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static float GetMaxLatency(u32 sample_rate, u32 buffer_size);
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@ -44,7 +44,6 @@
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<ClInclude Include="cd_image.h" />
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<ClInclude Include="cd_image_hasher.h" />
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<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="d3d11\shader_cache.h" />
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<ClInclude Include="d3d11\shader_compiler.h" />
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<ClInclude Include="d3d11\staging_texture.h" />
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@ -106,7 +105,6 @@
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<ClCompile Include="cd_image_cue.cpp" />
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<ClCompile Include="cd_image_hasher.cpp" />
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<ClCompile Include="cd_image_memory.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="d3d11\shader_cache.cpp" />
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<ClCompile Include="d3d11\shader_compiler.cpp" />
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<ClCompile Include="d3d11\staging_texture.cpp" />
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@ -153,9 +151,6 @@
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<Natvis Include="bitfield.natvis" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\dep\cubeb\cubeb.vcxproj">
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<Project>{72f9423c-91ee-4487-aac6-555ed6f61aa1}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\glad\glad.vcxproj">
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<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
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</ProjectReference>
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@ -310,7 +305,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -337,7 +332,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -367,7 +362,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -394,7 +389,7 @@
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -425,7 +420,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -456,7 +451,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -487,7 +482,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -518,7 +513,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\glad\include;$(SolutionDir)dep\libcue\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)dep\glslang;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\minizip\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -46,7 +46,6 @@
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<ClInclude Include="string_util.h" />
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<ClInclude Include="md5_digest.h" />
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<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="d3d11\shader_cache.h">
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<Filter>d3d11</Filter>
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</ClInclude>
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@ -145,7 +144,6 @@
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="string_util.cpp" />
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<ClCompile Include="md5_digest.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="d3d11\shader_cache.cpp">
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<Filter>d3d11</Filter>
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</ClCompile>
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@ -1,156 +0,0 @@
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#include "cubeb_audio_stream.h"
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#include "common/assert.h"
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#include "common/log.h"
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Log_SetChannel(CubebAudioStream);
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#ifdef WIN32
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#include "common/windows_headers.h"
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#include <objbase.h>
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#pragma comment(lib, "Ole32.lib")
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#endif
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CubebAudioStream::CubebAudioStream() = default;
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CubebAudioStream::~CubebAudioStream()
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{
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if (IsOpen())
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CubebAudioStream::CloseDevice();
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}
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bool CubebAudioStream::OpenDevice()
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{
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Assert(!IsOpen());
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#ifdef WIN32
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HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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m_com_initialized_by_us = SUCCEEDED(hr);
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if (FAILED(hr) && hr != RPC_E_CHANGED_MODE && hr != S_FALSE)
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{
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Log_ErrorPrintf("Failed to initialize COM");
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return false;
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}
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#endif
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int rv = cubeb_init(&m_cubeb_context, "DuckStation", nullptr);
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if (rv != CUBEB_OK)
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{
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Log_ErrorPrintf("Could not initialize cubeb context: %d", rv);
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return false;
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}
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cubeb_stream_params params = {};
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params.format = CUBEB_SAMPLE_S16LE;
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params.rate = m_output_sample_rate;
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params.channels = m_channels;
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params.layout = CUBEB_LAYOUT_UNDEFINED;
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params.prefs = CUBEB_STREAM_PREF_NONE;
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u32 latency_frames = 0;
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rv = cubeb_get_min_latency(m_cubeb_context, ¶ms, &latency_frames);
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if (rv == CUBEB_ERROR_NOT_SUPPORTED)
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{
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Log_WarningPrintf("Cubeb backend does not support latency queries, using buffer size of %u.", m_buffer_size);
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latency_frames = m_buffer_size;
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}
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else
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{
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if (rv != CUBEB_OK)
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{
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Log_ErrorPrintf("Could not get minimum latency: %d", rv);
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DestroyContext();
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return false;
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}
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Log_InfoPrintf("Minimum latency in frames: %u", latency_frames);
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if (latency_frames > m_buffer_size)
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{
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Log_WarningPrintf("Minimum latency is above buffer size: %u vs %u, adjusting to compensate.", latency_frames,
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m_buffer_size);
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if (!SetBufferSize(latency_frames))
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{
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Log_ErrorPrintf("Failed to set new buffer size of %u frames", latency_frames);
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DestroyContext();
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return false;
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}
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}
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else
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{
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latency_frames = m_buffer_size;
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}
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}
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char stream_name[32];
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std::snprintf(stream_name, sizeof(stream_name), "AudioStream_%p", this);
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rv = cubeb_stream_init(m_cubeb_context, &m_cubeb_stream, stream_name, nullptr, nullptr, nullptr, ¶ms,
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latency_frames, DataCallback, StateCallback, this);
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if (rv != CUBEB_OK)
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{
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Log_ErrorPrintf("Could not create stream: %d", rv);
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DestroyContext();
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return false;
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}
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cubeb_stream_set_volume(m_cubeb_stream, static_cast<float>(m_output_volume) / 100.0f);
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return true;
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}
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void CubebAudioStream::PauseDevice(bool paused)
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{
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if (paused == m_paused)
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return;
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int rv = paused ? cubeb_stream_stop(m_cubeb_stream) : cubeb_stream_start(m_cubeb_stream);
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if (rv != CUBEB_OK)
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{
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Log_ErrorPrintf("cubeb_stream_%s failed: %d", paused ? "stop" : "start", rv);
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return;
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}
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}
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void CubebAudioStream::CloseDevice()
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{
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Assert(IsOpen());
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if (!m_paused)
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cubeb_stream_stop(m_cubeb_stream);
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cubeb_stream_destroy(m_cubeb_stream);
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m_cubeb_stream = nullptr;
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DestroyContext();
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}
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long CubebAudioStream::DataCallback(cubeb_stream* stm, void* user_ptr, const void* input_buffer, void* output_buffer,
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long nframes)
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{
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CubebAudioStream* const this_ptr = static_cast<CubebAudioStream*>(user_ptr);
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this_ptr->ReadFrames(reinterpret_cast<SampleType*>(output_buffer), static_cast<u32>(nframes), true);
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return nframes;
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}
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void CubebAudioStream::StateCallback(cubeb_stream* stream, void* user_ptr, cubeb_state state)
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{
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CubebAudioStream* const this_ptr = static_cast<CubebAudioStream*>(user_ptr);
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this_ptr->m_paused = (state != CUBEB_STATE_STARTED);
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}
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void CubebAudioStream::FramesAvailable() {}
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void CubebAudioStream::DestroyContext()
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{
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cubeb_destroy(m_cubeb_context);
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m_cubeb_context = nullptr;
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#ifdef WIN32
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if (m_com_initialized_by_us)
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CoUninitialize();
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#endif
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}
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std::unique_ptr<AudioStream> AudioStream::CreateCubebAudioStream()
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{
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return std::make_unique<CubebAudioStream>();
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}
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@ -1,33 +0,0 @@
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#pragma once
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#include "common/audio_stream.h"
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#include "cubeb/cubeb.h"
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#include <cstdint>
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class CubebAudioStream final : public AudioStream
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{
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public:
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CubebAudioStream();
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~CubebAudioStream();
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protected:
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bool IsOpen() const { return m_cubeb_stream != nullptr; }
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bool OpenDevice() override;
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void PauseDevice(bool paused) override;
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void CloseDevice() override;
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void FramesAvailable() override;
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void DestroyContext();
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static long DataCallback(cubeb_stream* stm, void* user_ptr, const void* input_buffer, void* output_buffer,
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long nframes);
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static void StateCallback(cubeb_stream* stream, void* user_ptr, cubeb_state state);
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cubeb* m_cubeb_context = nullptr;
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cubeb_stream* m_cubeb_stream = nullptr;
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bool m_paused = true;
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#ifdef WIN32
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bool m_com_initialized_by_us = false;
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#endif
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};
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Reference in New Issue
Block a user