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GPU: Add force true color setting
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@ -65,9 +65,9 @@ void GPU_HW_OpenGL::RestoreGraphicsAPIState()
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glBindVertexArray(m_vao_id);
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}
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void GPU_HW_OpenGL::UpdateResolutionScale()
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void GPU_HW_OpenGL::UpdateSettings()
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{
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GPU_HW::UpdateResolutionScale();
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GPU_HW::UpdateSettings();
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CreateFramebuffer();
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CompilePrograms();
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@ -322,8 +322,8 @@ bool GPU_HW_OpenGL::CompileProgram(GL::Program& prog, HWBatchRenderMode render_m
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void GPU_HW_OpenGL::SetDrawState(HWBatchRenderMode render_mode)
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{
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const GL::Program& prog =
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m_render_programs[static_cast<u32>(render_mode)][static_cast<u32>(m_batch.texture_mode)][m_batch.dithering];
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const GL::Program& prog = m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
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[BoolToUInt8(m_batch.dithering)];
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prog.Bind();
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prog.Uniform2i(0, m_drawing_offset.x, m_drawing_offset.y);
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