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GTE: Make widescreen hack use display aspect ratio
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@ -613,10 +613,52 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR2+OFY, SY2=MAC0/10000h ;ScrY FIFO -400h..+3FFh
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const s64 result = static_cast<s64>(ZeroExtend64(UNRDivide(REGS.H, REGS.SZ3)));
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// (4 / 3) / (16 / 9) -> 0.75 -> (3 / 4)
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const s64 Sx = g_settings.gpu_widescreen_hack ?
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((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(4)) + s64(REGS.OFX)) :
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(s64(result) * s64(REGS.IR1) + s64(REGS.OFX));
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s64 Sx;
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if (g_settings.gpu_widescreen_hack)
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{
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const DisplayAspectRatio ar = g_settings.display_aspect_ratio;
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switch (ar)
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{
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case DisplayAspectRatio::R16_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(4)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R16_10:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(5)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R19_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(12)) / s64(19)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R21_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(4)) / s64(7)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R8_7:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(7)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R2_1:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(2)) / s64(3)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R1_1:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(7)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R4_3:
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case DisplayAspectRatio::PAR1_1:
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default:
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Sx = (s64(result) * s64(REGS.IR1) + s64(REGS.OFX));
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break;
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}
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}
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else
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{
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Sx = (s64(result) * s64(REGS.IR1) + s64(REGS.OFX));
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}
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const s64 Sy = s64(result) * s64(REGS.IR2) + s64(REGS.OFY);
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CheckMACOverflow<0>(Sx);
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CheckMACOverflow<0>(Sy);
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@ -654,7 +696,53 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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const float precise_h_div_sz = float(REGS.H) / precise_z;
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const float fofx = float(REGS.OFX) / float(1 << 16);
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const float fofy = float(REGS.OFY) / float(1 << 16);
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float precise_x = fofx + (precise_ir1 * precise_h_div_sz) * ((g_settings.gpu_widescreen_hack) ? 0.75f : 1.00f);
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float precise_x;
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if (g_settings.gpu_widescreen_hack)
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{
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precise_x = precise_ir1 * precise_h_div_sz;
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const DisplayAspectRatio ar = g_settings.display_aspect_ratio;
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switch (ar)
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{
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case DisplayAspectRatio::R16_9:
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precise_x = (precise_x * 3.0f) / 4.0f;
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break;
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case DisplayAspectRatio::R16_10:
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precise_x = (precise_x * 5.0f) / 6.0f;
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break;
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case DisplayAspectRatio::R19_9:
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precise_x = (precise_x * 12.0f) / 19.0f;
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break;
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case DisplayAspectRatio::R21_9:
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precise_x = (precise_x * 4.0f) / 7.0f;
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break;
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case DisplayAspectRatio::R8_7:
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precise_x = (precise_x * 7.0f) / 6.0f;
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break;
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case DisplayAspectRatio::R2_1:
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precise_x = (precise_x * 2.0f) / 3.0f;
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break;
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case DisplayAspectRatio::R1_1:
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precise_x = (precise_x * 7.0f) / 6.0f;
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break;
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case DisplayAspectRatio::R4_3:
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case DisplayAspectRatio::PAR1_1:
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default:
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break;
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}
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precise_x += fofx;
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}
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else
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{
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precise_x = fofx + (precise_ir1 * precise_h_div_sz);
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}
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float precise_y = fofy + (precise_ir2 * precise_h_div_sz);
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precise_x = std::clamp<float>(precise_x, -1024.0f, 1023.0f);
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