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HostDisplay: Support screenshotting 16-bit display formats
This commit is contained in:
@ -1,4 +1,5 @@
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#include "host_display.h"
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#include "common/align.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/log.h"
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@ -277,9 +278,93 @@ std::tuple<float, float> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinat
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return std::make_tuple(display_x, display_y);
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}
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static bool ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32& texture_data_stride,
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HostDisplayPixelFormat format)
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{
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switch (format)
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{
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case HostDisplayPixelFormat::BGRA8:
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{
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for (u32 y = 0; y < height; y++)
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{
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u32* pixels = reinterpret_cast<u32*>(reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride));
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for (u32 x = 0; x < width; x++)
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pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF);
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}
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return true;
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}
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case HostDisplayPixelFormat::RGBA8:
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return true;
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case HostDisplayPixelFormat::RGB565:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGB565 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 r5 = Truncate8(pixel_in >> 11);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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case HostDisplayPixelFormat::RGBA5551:
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{
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std::vector<u32> temp(width * height);
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for (u32 y = 0; y < height; y++)
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{
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const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
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u32* pixels_out = &temp[y * width];
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for (u32 x = 0; x < width; x++)
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{
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// RGBA5551 -> RGBA8
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u16 pixel_in;
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std::memcpy(&pixel_in, pixels_in, sizeof(u16));
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pixels_in += sizeof(u16);
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const u8 a1 = Truncate8(pixel_in >> 15);
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const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F);
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const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F);
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const u8 b5 = Truncate8(pixel_in & 0x1F);
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*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) |
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(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u);
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}
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}
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texture_data = std::move(temp);
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texture_data_stride = sizeof(u32) * width;
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return true;
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}
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default:
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Log_ErrorPrintf("Unknown pixel format %u", static_cast<u32>(format));
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return false;
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}
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}
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static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string filename, FileSystem::ManagedCFilePtr fp,
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bool clear_alpha, bool flip_y, u32 resize_width, u32 resize_height,
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std::vector<u32> texture_data, u32 texture_data_stride)
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std::vector<u32> texture_data, u32 texture_data_stride,
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HostDisplayPixelFormat texture_format)
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{
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const char* extension = std::strrchr(filename.c_str(), '.');
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@ -289,6 +374,9 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
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return false;
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}
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if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, texture_format))
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return false;
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if (clear_alpha)
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{
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for (u32& pixel : texture_data)
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@ -359,13 +447,13 @@ static bool CompressAndWriteTextureToFile(u32 width, u32 height, std::string fil
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}
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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std::string filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
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u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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HostDisplayPixelFormat format, std::string filename, bool clear_alpha /* = true */,
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bool flip_y /* = false */, u32 resize_width /* = 0 */, u32 resize_height /* = 0 */,
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bool compress_on_thread /* = false */)
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{
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std::vector<u32> texture_data(width * height);
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u32 texture_data_stride = sizeof(u32) * width;
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if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride))
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u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(format) * width, 4);
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if (!DownloadTexture(texture_handle, format, x, y, width, height, texture_data.data(), texture_data_stride))
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{
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Log_ErrorPrintf("Texture download failed");
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return false;
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@ -381,12 +469,13 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
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if (!compress_on_thread)
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{
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return CompressAndWriteTextureToFile(width, height, std::move(filename), std::move(fp), clear_alpha, flip_y,
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resize_width, resize_height, std::move(texture_data), texture_data_stride);
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resize_width, resize_height, std::move(texture_data), texture_data_stride,
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format);
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}
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std::thread compress_thread(CompressAndWriteTextureToFile, width, height, std::move(filename), std::move(fp),
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clear_alpha, flip_y, resize_width, resize_height, std::move(texture_data),
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texture_data_stride);
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texture_data_stride, format);
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compress_thread.detach();
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return true;
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}
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@ -394,7 +483,7 @@ bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u
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bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_resolution /* = true */,
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bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = false */)
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{
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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if (!m_display_texture_handle)
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return false;
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apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
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@ -454,14 +543,14 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
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}
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return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
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read_height, std::move(filename), true, flip_y, static_cast<u32>(resize_width),
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static_cast<u32>(resize_height), compress_on_thread);
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read_height, m_display_texture_format, std::move(filename), true, flip_y,
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static_cast<u32>(resize_width), static_cast<u32>(resize_height), compress_on_thread);
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}
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bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resize_width /* = 0 */,
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u32 resize_height /* = 0 */, bool clear_alpha /* = true */)
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{
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if (!m_display_texture_handle || m_display_texture_format != HostDisplayPixelFormat::RGBA8)
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if (!m_display_texture_handle)
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return false;
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const bool flip_y = (m_display_texture_view_height < 0);
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@ -478,14 +567,17 @@ bool HostDisplay::WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resi
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u32 width = static_cast<u32>(read_width);
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u32 height = static_cast<u32>(read_height);
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std::vector<u32> texture_data(width * height);
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u32 texture_data_stride = sizeof(u32) * width;
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if (!DownloadTexture(m_display_texture_handle, read_x, read_y, width, height, texture_data.data(),
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texture_data_stride))
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u32 texture_data_stride = Common::AlignUpPow2(GetDisplayPixelFormatSize(m_display_texture_format) * width, 4);
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if (!DownloadTexture(m_display_texture_handle, m_display_texture_format, read_x, read_y, width, height,
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texture_data.data(), texture_data_stride))
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{
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Log_ErrorPrintf("Failed to download texture from GPU.");
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return false;
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}
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if (!ConvertTextureDataToRGBA8(width, height, texture_data, texture_data_stride, m_display_texture_format))
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return false;
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if (clear_alpha)
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{
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for (u32& pixel : texture_data)
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@ -95,8 +95,8 @@ public:
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
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u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
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/// Returns false if the window was completely occluded.
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virtual bool Render() = 0;
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@ -194,8 +194,9 @@ public:
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s32 window_height, s32 top_margin) const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, std::string filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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HostDisplayPixelFormat format, std::string filename, bool clear_alpha = true,
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bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool compress_on_thread = false);
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/// Helper function to save current display texture to PNG.
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