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GPU: Precompute texture window expression [SAVEVERSION+]
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@ -119,8 +119,8 @@ protected:
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struct BatchUBOData
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{
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u32 u_texture_window_mask[2];
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u32 u_texture_window_offset[2];
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u32 u_texture_window_and[2];
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u32 u_texture_window_or[2];
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float u_src_alpha_factor;
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float u_dst_alpha_factor;
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u32 u_interlaced_displayed_field;
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