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GPU/OpenGL: Fix non-interleaved interlaced display
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@ -1026,7 +1026,7 @@ std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, GP
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uint2 icoords = uint2(v_pos.xy);
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#if INTERLACED
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if (((icoords.y / RESOLUTION_SCALE) & 1u) != u_field_offset)
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if (((fixYCoord(icoords.y) / RESOLUTION_SCALE) & 1u) != u_field_offset)
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discard;
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#if !INTERLEAVED
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