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System: Include buffer swap time in frame time measurement
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@ -445,8 +445,6 @@ void System::RunFrame()
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// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
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m_spu->GeneratePendingSamples();
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UpdatePerformanceCounters();
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}
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void System::SetThrottleFrequency(float frequency)
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