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System: Include buffer swap time in frame time measurement
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@ -1438,6 +1438,7 @@ void SDLHostInterface::Run()
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if (m_system)
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{
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m_system->GetGPU()->RestoreGraphicsAPIState();
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m_system->UpdatePerformanceCounters();
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if (m_speed_limiter_enabled)
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m_system->Throttle();
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