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Qt: Move downsampling to enhancement settings
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@ -39,9 +39,6 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAlignment, "Display", "Alignment",
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&Settings::ParseDisplayAlignment, &Settings::GetDisplayAlignmentName,
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Settings::DEFAULT_DISPLAY_ALIGNMENT);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
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&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
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Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.displayLinearFiltering, "Display", "LinearFiltering", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.displayIntegerScaling, "Display", "IntegerScaling", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.displayStretch, "Display", "Stretch", false);
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@ -102,10 +99,6 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
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m_ui.displayAlignment, tr("Position"),
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qApp->translate("DisplayCropMode", Settings::GetDisplayAlignmentDisplayName(Settings::DEFAULT_DISPLAY_ALIGNMENT)),
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tr("Determines the position on the screen when black borders must be added."));
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dialog->registerWidgetHelp(
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m_ui.gpuDownsampleMode, tr("Downsampling"), tr("Disabled"),
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tr("Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, "
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"but should be disabled for pure 3D games. Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
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tr("Uses bilinear texture filtering when displaying the console's framebuffer to the "
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"screen. <br>Disabling filtering "
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@ -189,12 +182,6 @@ void DisplaySettingsWidget::setupAdditionalUi()
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m_ui.displayAlignment->addItem(
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qApp->translate("DisplayAlignment", Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
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{
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m_ui.gpuDownsampleMode->addItem(
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qApp->translate("GPUDownsampleMode", Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
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}
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}
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void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
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