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GPU/HW: Only copy the dirty area to the VRAM read texture
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@ -34,13 +34,13 @@ protected:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UpdateVRAMReadTexture() override;
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private:
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void SetCapabilities();
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bool CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void UpdateVRAMReadTexture();
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bool CreateVertexBuffer();
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bool CreateUniformBuffer();
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