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GPU/HW: Only copy the dirty area to the VRAM read texture
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@ -30,6 +30,7 @@ protected:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void MapBatchVertexPointer(u32 required_vertices) override;
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void UpdateVRAMReadTexture() override;
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private:
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struct GLStats
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@ -48,7 +49,6 @@ private:
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void CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void UpdateVRAMReadTexture();
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void CreateVertexBuffer();
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void CreateUniformBuffer();
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