Settings: Fix incorrect UI for xBR texture filter

This commit is contained in:
Connor McLaughlin
2020-09-13 00:52:06 +10:00
parent 455ce05bd8
commit ccaff2e7cd
4 changed files with 5 additions and 5 deletions

View File

@ -475,7 +475,7 @@ static std::array<retro_core_option_definition, 32> s_option_definitions = {{
"Texture Filtering",
"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
"greater effect on higher resolution scales. Only applies to the hardware renderers.",
{{"Nearest", "Nearest-Neighbor"}, {"Bilinear", "Bilinear"}, {"JINC2", "JINC2"}, {"xBRZ", "xBRZ"}},
{{"Nearest", "Nearest-Neighbor"}, {"Bilinear", "Bilinear"}, {"JINC2", "JINC2"}, {"xBR", "xBR"}},
"Nearest"},
{"duckstation_GPU.WidescreenHack",
"Widescreen Hack",