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Build: Use precompiled headers
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@ -43,6 +43,11 @@ if(${CPU_ARCH} STREQUAL "riscv64")
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add_subdirectory(riscv-disas)
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endif()
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if(WIN32)
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add_subdirectory(d3d12ma)
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add_subdirectory(winpixeventruntime)
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endif()
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if(APPLE)
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add_subdirectory(spirv-cross)
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endif()
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6
dep/d3d12ma/CMakeLists.txt
Normal file
6
dep/d3d12ma/CMakeLists.txt
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@ -0,0 +1,6 @@
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add_library(d3d12ma
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include/D3D12MemAlloc.h
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src/D3D12MemAlloc.cpp
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)
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target_include_directories(d3d12ma PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
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