Build: Use precompiled headers

This commit is contained in:
Stenzek
2023-09-02 13:41:41 +10:00
parent 817129328b
commit cee4f93097
36 changed files with 198 additions and 46 deletions

View File

@ -43,6 +43,11 @@ if(${CPU_ARCH} STREQUAL "riscv64")
add_subdirectory(riscv-disas)
endif()
if(WIN32)
add_subdirectory(d3d12ma)
add_subdirectory(winpixeventruntime)
endif()
if(APPLE)
add_subdirectory(spirv-cross)
endif()

View File

@ -0,0 +1,6 @@
add_library(d3d12ma
include/D3D12MemAlloc.h
src/D3D12MemAlloc.cpp
)
target_include_directories(d3d12ma PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")