Build: Use precompiled headers

This commit is contained in:
Stenzek
2023-09-02 13:41:41 +10:00
parent 817129328b
commit cee4f93097
36 changed files with 198 additions and 46 deletions

View File

@ -61,6 +61,9 @@
<ClCompile Include="pad.cpp" />
<ClCompile Include="controller.cpp" />
<ClCompile Include="pcdrv.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="pgxp.cpp" />
<ClCompile Include="playstation_mouse.cpp" />
<ClCompile Include="psf_loader.cpp" />
@ -129,6 +132,7 @@
<ClInclude Include="pad.h" />
<ClInclude Include="controller.h" />
<ClInclude Include="pcdrv.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="pgxp.h" />
<ClInclude Include="playstation_mouse.h" />
<ClInclude Include="psf_loader.h" />
@ -189,6 +193,9 @@
<PreprocessorDefinitions>ZYDIS_DISABLE_ENCODER;ZYDIS_DISABLE_AVX512;ZYDIS_DISABLE_KNC;ZYDIS_STATIC_BUILD;ZYCORE_STATIC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(SolutionDir)dep\zydis\include;$(SolutionDir)dep\zydis\dependencies\zycore\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />