Deps: Update shaderc to 2024.1

This commit is contained in:
Stenzek
2024-05-14 15:09:02 +10:00
parent 0e2204e928
commit d056584173
8 changed files with 440 additions and 140 deletions

View File

@ -1121,14 +1121,13 @@ std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
X(shaderc_compile_options_release) \
X(shaderc_compile_options_set_source_language) \
X(shaderc_compile_options_set_generate_debug_info) \
X(shaderc_compile_options_set_emit_non_semantic_debug_info) \
X(shaderc_compile_options_set_optimization_level) \
X(shaderc_compile_options_set_target_env) \
X(shaderc_compilation_status_to_string) \
X(shaderc_compile_into_spv) \
X(shaderc_result_release) \
X(shaderc_result_get_length) \
X(shaderc_result_get_num_warnings) \
X(shaderc_result_get_compilation_status) \
X(shaderc_result_get_bytes) \
X(shaderc_result_get_error_message)
@ -1195,81 +1194,46 @@ bool GPUDevice::CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, std::string_v
shaderc_glsl_compute_shader,
}};
// TODO: Move to library.
static constexpr const std::pair<shaderc_compilation_status, const char*> status_names[] = {
{shaderc_compilation_status_success, "shaderc_compilation_status_success"},
{shaderc_compilation_status_invalid_stage, "shaderc_compilation_status_invalid_stage"},
{shaderc_compilation_status_compilation_error, "shaderc_compilation_status_compilation_error"},
{shaderc_compilation_status_internal_error, "shaderc_compilation_status_internal_error"},
{shaderc_compilation_status_null_result_object, "shaderc_compilation_status_null_result_object"},
{shaderc_compilation_status_invalid_assembly, "shaderc_compilation_status_invalid_assembly"},
{shaderc_compilation_status_validation_error, "shaderc_compilation_status_validation_error"},
{shaderc_compilation_status_transformation_error, "shaderc_compilation_status_transformation_error"},
{shaderc_compilation_status_configuration_error, "shaderc_compilation_status_configuration_error"},
};
if (!dyn_shaderc::Open())
return false;
const std::unique_ptr<struct shaderc_compile_options, void (*)(shaderc_compile_options_t)> options(
dyn_shaderc::shaderc_compile_options_initialize(), dyn_shaderc::shaderc_compile_options_release);
if (!options)
shaderc_compile_options_t options = dyn_shaderc::shaderc_compile_options_initialize();
AssertMsg(options, "shaderc_compile_options_initialize() failed");
dyn_shaderc::shaderc_compile_options_set_source_language(options, shaderc_source_language_glsl);
dyn_shaderc::shaderc_compile_options_set_target_env(options, shaderc_target_env_vulkan, 0);
dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options, m_debug_device,
m_debug_device && nonsemantic_debug_info);
dyn_shaderc::shaderc_compile_options_set_optimization_level(
options, m_debug_device ? shaderc_optimization_level_zero : shaderc_optimization_level_performance);
shaderc_compilation_result_t result;
const shaderc_compilation_status status = dyn_shaderc::shaderc_compile_into_spv(
dyn_shaderc::s_compiler.get(), source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source",
entry_point, options, &result);
if (status != shaderc_compilation_status_success)
{
Log_ErrorPrint("Failed to create shaderc options.");
return false;
}
dyn_shaderc::shaderc_compile_options_set_source_language(options.get(), shaderc_source_language_glsl);
dyn_shaderc::shaderc_compile_options_set_target_env(options.get(), shaderc_target_env_vulkan, 0);
if (m_debug_device)
{
dyn_shaderc::shaderc_compile_options_set_generate_debug_info(options.get());
if (nonsemantic_debug_info)
dyn_shaderc::shaderc_compile_options_set_emit_non_semantic_debug_info(options.get());
dyn_shaderc::shaderc_compile_options_set_optimization_level(options.get(), shaderc_optimization_level_zero);
const std::string_view errors(result ? dyn_shaderc::shaderc_result_get_error_message(result) :
"null result object");
Log_ErrorFmt("Failed to compile shader to SPIR-V: {}\n{}",
dyn_shaderc::shaderc_compilation_status_to_string(status), errors);
DumpBadShader(source, errors);
}
else
{
dyn_shaderc::shaderc_compile_options_set_optimization_level(options.get(), shaderc_optimization_level_performance);
const size_t num_warnings = dyn_shaderc::shaderc_result_get_num_warnings(result);
if (num_warnings > 0)
Log_WarningFmt("Shader compiled with warnings:\n{}", dyn_shaderc::shaderc_result_get_error_message(result));
const size_t spirv_size = dyn_shaderc::shaderc_result_get_length(result);
DebugAssert(spirv_size > 0);
out_binary->resize(spirv_size);
std::memcpy(out_binary->data(), dyn_shaderc::shaderc_result_get_bytes(result), spirv_size);
}
const std::unique_ptr<struct shaderc_compilation_result, void (*)(shaderc_compilation_result_t)> result(
dyn_shaderc::shaderc_compile_into_spv(dyn_shaderc::s_compiler.get(), source.data(), source.length(),
stage_kinds[static_cast<size_t>(stage)], "source", entry_point,
options.get()),
dyn_shaderc::shaderc_result_release);
const shaderc_compilation_status status = result ? dyn_shaderc::shaderc_result_get_compilation_status(result.get()) :
shaderc_compilation_status_null_result_object;
if (status != shaderc_compilation_status_success)
{
const char* status_name = "UNKNOWN";
for (const auto& it : status_names)
{
if (status == it.first)
{
status_name = it.second;
break;
}
}
const std::string_view errors(result ? dyn_shaderc::shaderc_result_get_error_message(result.get()) :
"null result object");
Log_ErrorFmt("Failed to compile shader to SPIR-V: {}\n{}", status_name, errors);
DumpBadShader(source, errors);
return false;
}
const size_t num_warnings = dyn_shaderc::shaderc_result_get_num_warnings(result.get());
if (num_warnings > 0)
Log_WarningFmt("Shader compiled with warnings:\n{}", dyn_shaderc::shaderc_result_get_error_message(result.get()));
const size_t spirv_size = dyn_shaderc::shaderc_result_get_length(result.get());
DebugAssert(spirv_size > 0);
out_binary->resize(spirv_size);
std::memcpy(out_binary->data(), dyn_shaderc::shaderc_result_get_bytes(result.get()), spirv_size);
return true;
dyn_shaderc::shaderc_result_release(result);
dyn_shaderc::shaderc_compile_options_release(options);
return (status == shaderc_compilation_status_success);
}
#endif