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ImGuiManager: Fix debug window interaction with frame limit off
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@ -1450,11 +1450,14 @@ void EmuThread::renderDisplay(bool skip_present)
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if (!skip_present)
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{
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FullscreenUI::Render();
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ImGuiManager::RenderOverlays();
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ImGuiManager::RenderTextOverlays();
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ImGuiManager::RenderOSD();
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ImGuiManager::RenderDebugWindows();
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}
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// Debug windows are always rendered, otherwise mouse input breaks on skip.
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ImGuiManager::RenderOverlayWindows();
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ImGuiManager::RenderDebugWindows();
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g_host_display->Render(skip_present);
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ImGuiManager::NewFrame();
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