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Sync filesystem.h/path.h
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#include "gpu_hw_shadergen.h"
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#include "common/assert.h"
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#include <cstdio>
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#include <glad.h>
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GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, u32 multisamples,
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bool per_sample_shading, bool true_color, bool scaled_dithering,
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