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Timers: Fix oneshot/toggle modes
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@ -22,8 +22,8 @@ public:
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// dot clock/hblank/sysclk div 8
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bool IsUsingExternalClock(u32 timer) const { return m_states[timer].external_counting_enabled; }
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void AddTicks(u32 timer, u32 ticks);
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void AddSystemTicks(u32 ticks);
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void AddTicks(u32 timer, TickCount ticks);
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void Execute(TickCount sysclk_ticks);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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@ -49,9 +49,9 @@ private:
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BitField<u32, bool, 4, 1> irq_at_target;
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BitField<u32, bool, 5, 1> irq_on_overflow;
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BitField<u32, bool, 6, 1> irq_repeat;
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BitField<u32, bool, 7, 1> irq_pulse;
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BitField<u32, bool, 7, 1> irq_pulse_n;
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BitField<u32, u8, 8, 2> clock_source;
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BitField<u32, bool, 10, 1> interrupt_request;
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BitField<u32, bool, 10, 1> interrupt_request_n;
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BitField<u32, bool, 11, 1> reached_target;
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BitField<u32, bool, 12, 1> reached_overflow;
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};
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@ -65,15 +65,17 @@ private:
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bool use_external_clock;
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bool external_counting_enabled;
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bool counting_enabled;
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bool irq_done;
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};
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void UpdateCountingEnabled(CounterState& cs);
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void UpdateIRQ(u32 index);
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void UpdateDowncount();
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u32 GetSystemTicksForTimerTicks(u32 timer) const;
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System* m_system = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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std::array<CounterState, NUM_TIMERS> m_states{};
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u32 m_sysclk_div_8_carry = 0; // partial ticks for timer 3 with sysclk/8
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};
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