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Clean up some compiler warnings
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@ -1,9 +1,7 @@
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#include "gpu_hw_shadergen.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include <cstdio>
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#include <glad.h>
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Log_SetChannel(GPU_HW_ShaderGen);
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GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, bool true_color, bool scaled_dithering, GPUTextureFilter texture_filtering, bool uv_limits, bool supports_dual_source_blend) :
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ShaderGen(render_api, supports_dual_source_blend),
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