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GPU/Software: Reduce number of copies by one, enable 16-bit scanout
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@ -21,6 +21,7 @@ public:
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ALWAYS_INLINE u32 GetHeight() const { return m_height; }
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ALWAYS_INLINE DXGI_FORMAT GetFormat() const { return m_format; }
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ALWAYS_INLINE bool IsMapped() const { return m_map.pData != nullptr; }
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ALWAYS_INLINE const D3D11_MAPPED_SUBRESOURCE& GetMappedSubresource() const { return m_map; }
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ALWAYS_INLINE operator bool() const { return static_cast<bool>(m_texture); }
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@ -29,9 +29,11 @@ D3D11_TEXTURE2D_DESC Texture::GetDesc() const
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}
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bool Texture::Create(ID3D11Device* device, u32 width, u32 height, u32 samples, DXGI_FORMAT format, u32 bind_flags,
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const void* initial_data /* = nullptr */, u32 initial_data_stride /* = 0 */)
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const void* initial_data /* = nullptr */, u32 initial_data_stride /* = 0 */, bool dynamic)
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{
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CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, 1, bind_flags, D3D11_USAGE_DEFAULT, 0, samples, 0, 0);
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CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, 1, bind_flags,
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dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT, dynamic ? D3D11_CPU_ACCESS_WRITE : 0,
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samples, 0, 0);
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D3D11_SUBRESOURCE_DATA srd;
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srd.pSysMem = initial_data;
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@ -34,7 +34,7 @@ public:
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ALWAYS_INLINE operator bool() const { return static_cast<bool>(m_texture); }
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bool Create(ID3D11Device* device, u32 width, u32 height, u32 samples, DXGI_FORMAT format, u32 bind_flags,
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const void* initial_data = nullptr, u32 initial_data_stride = 0);
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const void* initial_data = nullptr, u32 initial_data_stride = 0, bool dynamic = false);
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bool Adopt(ID3D11Device* device, ComPtr<ID3D11Texture2D> texture);
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void Destroy();
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