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GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
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@ -513,6 +513,11 @@ protected:
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static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
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return ((bits & MASK) == ACTIVE);
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}
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bool InInterleaved480iMode() const
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{
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static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
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return ((bits & ACTIVE) == ACTIVE);
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}
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// During transfer/render operations, if ((dst_pixel & mask_and) == 0) { pixel = src_pixel | mask_or }
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u16 GetMaskAND() const
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@ -694,6 +699,7 @@ protected:
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bool in_vblank;
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u8 interlaced_field; // 0 = odd, 1 = even
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u8 interlaced_display_field;
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u8 active_line_lsb;
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} m_crtc_state = {};
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