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https://github.com/WinampDesktop/winamp.git
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Revert "dep/msvc: Update SDL2 to 2.0.14"
This reverts commit 8debaa34d9
.
Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
This commit is contained in:
@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -84,7 +84,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_XINPUT_H 1
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_SENSORSAPI_H
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#define HAVE_ENDPOINTVOLUME_H 1
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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@ -118,10 +118,6 @@ typedef unsigned int uintptr_t;
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_STRTOK_R */
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#if defined(_MSC_VER)
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#define HAVE_STRTOK_S 1
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#endif
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__ULTOA */
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@ -134,8 +130,6 @@ typedef unsigned int uintptr_t;
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE__WCSICMP 1
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#define HAVE__WCSNICMP 1
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#define HAVE_ACOS 1
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#define HAVE_ACOSF 1
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#define HAVE_ASIN 1
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@ -145,7 +139,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_ATAN2 1
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#define HAVE_ATAN2F 1
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#define HAVE_CEILF 1
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#define HAVE__COPYSIGN 1
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#define HAVE__COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_EXP 1
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@ -174,9 +168,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_STRTOLL 1
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#define HAVE_VSSCANF 1
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#define HAVE_SCALBN 1
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#define HAVE_SCALBNF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SCALBNF 1
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#endif
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/* This function is available with at least the VC++ 2008 C runtime library */
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#if _MSC_VER >= 1400
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@ -191,20 +183,6 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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@ -214,20 +192,13 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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/* Enable the sensor driver */
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#define SDL_SENSOR_WINDOWS 1
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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@ -245,8 +216,8 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifdef SDL_WINDOWS7_SDK
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#define SDL_VIDEO_RENDER_D3D11 1
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#ifndef SDL_VIDEO_RENDER_D3D11
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#define SDL_VIDEO_RENDER_D3D11 0
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#endif
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/* Enable OpenGL support */
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@ -284,5 +255,3 @@ typedef unsigned int uintptr_t;
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#endif
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#endif /* SDL_config_windows_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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