Revert "dep/msvc: Update SDL2 to 2.0.14"

This reverts commit 8debaa34d9.

Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
This commit is contained in:
Connor McLaughlin
2020-12-31 19:44:46 +10:00
parent 3ffbbe82e8
commit d588c26cf6
92 changed files with 272 additions and 1579 deletions

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -80,9 +80,7 @@ typedef struct SDL_Surface
/** information needed for surfaces requiring locks */
int locked; /**< Read-only */
/** list of BlitMap that hold a reference to this surface */
void *list_blitmap; /**< Private */
void *lock_data; /**< Read-only */
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
@ -237,13 +235,6 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
/**
* \brief Returns whether the surface is RLE enabled
*
* \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*