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GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
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@ -29,7 +29,6 @@ bool GPU::Initialize(HostDisplay* host_display)
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m_host_display = host_display;
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m_force_progressive_scan = g_settings.gpu_disable_interlacing;
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m_force_ntsc_timings = g_settings.gpu_force_ntsc_timings;
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m_crtc_state.display_aspect_ratio = Settings::GetDisplayAspectRatioValue(g_settings.display_aspect_ratio);
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m_crtc_tick_event = TimingEvents::CreateTimingEvent(
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"GPU CRTC Tick", 1, 1, std::bind(&GPU::CRTCTickEvent, this, std::placeholders::_1), true);
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m_command_tick_event = TimingEvents::CreateTimingEvent(
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@ -54,8 +53,6 @@ void GPU::UpdateSettings()
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UpdateCRTCConfig();
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}
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m_crtc_state.display_aspect_ratio = Settings::GetDisplayAspectRatioValue(g_settings.display_aspect_ratio);
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// Crop mode calls this, so recalculate the display area
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UpdateCRTCDisplayParameters();
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}
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@ -442,6 +439,14 @@ float GPU::ComputeVerticalFrequency() const
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static_cast<double>(ticks_per_frame));
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}
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float GPU::GetDisplayAspectRatio() const
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{
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if (g_settings.display_force_4_3_for_24bit && m_GPUSTAT.display_area_color_depth_24)
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return 4.0f / 3.0f;
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else
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return Settings::GetDisplayAspectRatioValue(g_settings.display_aspect_ratio);
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}
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void GPU::UpdateCRTCConfig()
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{
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static constexpr std::array<u16, 8> dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}};
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@ -375,6 +375,7 @@ protected:
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// Sets dots per scanline
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float ComputeHorizontalFrequency() const;
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float ComputeVerticalFrequency() const;
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float GetDisplayAspectRatio() const;
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void UpdateCRTCConfig();
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void UpdateCRTCDisplayParameters();
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@ -700,7 +701,6 @@ protected:
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TickCount current_tick_in_scanline;
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u32 current_scanline;
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float display_aspect_ratio;
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bool in_hblank;
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bool in_vblank;
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@ -705,7 +705,7 @@ void GPU_HW_D3D11::UpdateDisplay()
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m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
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m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
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m_crtc_state.display_aspect_ratio);
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GetDisplayAspectRatio());
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}
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}
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@ -695,7 +695,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
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m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
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m_crtc_state.display_aspect_ratio);
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GetDisplayAspectRatio());
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}
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}
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@ -1031,7 +1031,7 @@ void GPU_HW_Vulkan::UpdateDisplay()
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m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
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m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
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m_crtc_state.display_aspect_ratio);
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GetDisplayAspectRatio());
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}
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}
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@ -198,7 +198,7 @@ void GPU_SW::UpdateDisplay()
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m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
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m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
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m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
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m_crtc_state.display_aspect_ratio);
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GetDisplayAspectRatio());
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}
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else
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{
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@ -436,10 +436,11 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("GPU", "PGXPCPU", false);
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si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE));
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si.SetIntValue("Display", "OverscanActiveStartOffset", 0);
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si.SetIntValue("Display", "OverscanActiveEndOffset", 0);
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si.SetIntValue("Display", "ActiveStartOffset", 0);
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si.SetIntValue("Display", "ActiveEndOffset", 0);
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si.SetStringValue("Display", "AspectRatio",
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Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO));
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si.SetBoolValue("Display", "Force4_3For24Bit", false);
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si.SetBoolValue("Display", "LinearFiltering", true);
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si.SetBoolValue("Display", "IntegerScaling", false);
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si.SetBoolValue("Display", "PostProcessing", false);
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@ -126,6 +126,7 @@ void Settings::Load(SettingsInterface& si)
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ParseDisplayAspectRatio(
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si.GetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(DEFAULT_DISPLAY_ASPECT_RATIO)).c_str())
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.value_or(DEFAULT_DISPLAY_ASPECT_RATIO);
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display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
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display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
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display_active_end_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveEndOffset", 0));
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display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
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@ -239,6 +240,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
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si.SetIntValue("Display", "ActiveStartOffset", display_active_start_offset);
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si.SetIntValue("Display", "ActiveEndOffset", display_active_end_offset);
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si.SetBoolValue("Display", "Force4_3For24Bit", display_force_4_3_for_24bit);
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si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
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si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
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si.SetBoolValue("Display", "IntegerScaling", display_integer_scaling);
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@ -104,6 +104,7 @@ struct Settings
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s16 display_active_start_offset = 0;
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s16 display_active_end_offset = 0;
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DisplayAspectRatio display_aspect_ratio = DisplayAspectRatio::R4_3;
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bool display_force_4_3_for_24bit = false;
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bool display_linear_filtering = true;
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bool display_integer_scaling = false;
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bool display_post_processing = false;
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