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GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
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@ -17,6 +17,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering, "GPU", "ScaledDithering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing, "GPU", "DisableInterlacing");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.force43For24Bit, "Display", "Force4_3For24Bit");
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SettingWidgetBinder::BindWidgetToEnumSetting(
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m_host_interface, m_ui.textureFiltering, "GPU", "TextureFilter", &Settings::ParseTextureFilterName,
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&Settings::GetTextureFilterDisplayName, Settings::DEFAULT_GPU_TEXTURE_FILTER);
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@ -63,6 +64,9 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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"have a speed tied to the framerate, this will result in the game running "
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"approximately 17% faster. <br>For variable "
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"frame rate games, it may not affect the speed."));
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dialog->registerWidgetHelp(
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m_ui.force43For24Bit, tr("Force 4:3 For 24-bit Display"), tr("Unchecked"),
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tr("Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs."));
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Unchecked"),
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tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. <br>Will have a "
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@ -96,6 +96,13 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="force43For24Bit">
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<property name="text">
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<string>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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