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@ -274,7 +274,7 @@ void GPU_HW::IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect)
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// shadow texture is updated
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if (!m_draw_mode.IsTexturePageChanged() &&
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(m_draw_mode.GetTexturePageRectangle().Intersects(rect) ||
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m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(rect)))
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(m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(rect))))
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{
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m_draw_mode.SetTexturePageChanged();
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}
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@ -433,4 +433,4 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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ImGui::Columns(1);
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}
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}
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}
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