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FrontendCommon: Add option to inhibit screensaver
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@ -25,6 +25,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
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"HideCursorInFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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@ -51,6 +53,9 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
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dialog->registerWidgetHelp(
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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dialog->registerWidgetHelp(
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m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
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tr("Renders the display of the simulated console to the main window of the application, over "
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@ -81,7 +86,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
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tr("Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend."));
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// Since this one is compile-time selected, we don't put it in the .ui file.
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int current_col = 1;
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int current_col = 0;
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int current_row = m_ui.formLayout_4->rowCount() - current_col;
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#ifdef WITH_DISCORD_PRESENCE
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{
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