GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating

This commit is contained in:
Connor McLaughlin
2019-11-05 22:12:37 +10:00
parent 2578f34a7c
commit da51d49d18
4 changed files with 45 additions and 25 deletions

View File

@ -547,6 +547,8 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
{
GPU_HW::FillVRAM(x, y, width, height, color);
// scale coordinates
x *= m_resolution_scale;
y *= m_resolution_scale;
@ -564,11 +566,12 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
glClear(GL_COLOR_BUFFER_BIT);
SetScissorFromDrawingArea();
InvalidateVRAMReadTexture();
}
void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
{
GPU_HW::UpdateVRAM(x, y, width, height, data);
const u32 num_pixels = width * height;
#if 0
const auto map_result = m_texture_stream_buffer->Map(sizeof(u32), num_pixels * sizeof(u32));
@ -649,12 +652,12 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
SetScissorFromDrawingArea();
#endif
InvalidateVRAMReadTexture();
}
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
{
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
src_x *= m_resolution_scale;
src_y *= m_resolution_scale;
dst_x *= m_resolution_scale;
@ -671,8 +674,6 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glEnable(GL_SCISSOR_TEST);
InvalidateVRAMReadTexture();
}
void GPU_HW_OpenGL::UpdateVRAMReadTexture()