FullscreenUI: Avoid per-frame memory allocations with SmallString

This commit is contained in:
Stenzek
2024-04-07 20:43:13 +10:00
parent 631fca3042
commit de1a1af908
6 changed files with 102 additions and 130 deletions

View File

@ -1328,8 +1328,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
#define ImGuiKey_NavGamepadActivate ImGuiKey_GamepadFaceDown
#define ImGuiKey_NavGamepadCancel ImGuiKey_GamepadFaceRight
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceUp
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceLeft
enum ImGuiInputEventType
{