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GPU: Add option to disable PGXP on 2D polygons
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@ -133,6 +133,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpPreserveProjPrecision, "GPU", "PGXPPreserveProjFP", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpCPU, "GPU", "PGXPCPU", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpVertexCache, "GPU", "PGXPVertexCache", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpDisableOn2DPolygons, "GPU", "PGXPDisableOn2DPolygons",
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false);
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connect(m_ui.pgxpTextureCorrection, &QCheckBox::checkStateChanged, this,
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&GraphicsSettingsWidget::updatePGXPSettingsEnabled);
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@ -388,6 +390,10 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.pgxpVertexCache, tr("Vertex Cache"), tr("Unchecked"),
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tr("Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can "
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"provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong>"));
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dialog->registerWidgetHelp(m_ui.pgxpDisableOn2DPolygons, tr("Disable on 2D Polygons"), tr("Unchecked"),
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tr("Uses native resolution coordinates for 2D polygons, instead of precise coordinates. "
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"Can fix misaligned UI in some games, but otherwise should be left disabled. The game "
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"database will enable this automatically when needed."));
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// OSD Tab
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@ -525,13 +525,6 @@
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</item>
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<item row="2" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QCheckBox" name="pgxpTextureCorrection">
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<property name="text">
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<string>Perspective Correct Textures</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="pgxpColorCorrection">
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<property name="text">
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@ -539,17 +532,17 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="pgxpCulling">
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<item row="2" column="1">
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<widget class="QCheckBox" name="pgxpVertexCache">
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<property name="text">
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<string>Culling Correction</string>
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<string>Vertex Cache</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="pgxpPreserveProjPrecision">
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<item row="0" column="0">
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<widget class="QCheckBox" name="pgxpTextureCorrection">
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<property name="text">
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<string>Preserve Projection Precision</string>
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<string>Perspective Correct Textures</string>
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</property>
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</widget>
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</item>
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@ -560,10 +553,24 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="pgxpVertexCache">
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<item row="1" column="1">
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<widget class="QCheckBox" name="pgxpPreserveProjPrecision">
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<property name="text">
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<string>Vertex Cache</string>
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<string>Preserve Projection Precision</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="pgxpCulling">
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<property name="text">
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<string>Culling Correction</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="pgxpDisableOn2DPolygons">
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<property name="text">
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<string>Disable on 2D Polygons</string>
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</property>
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</widget>
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</item>
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