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GPU: Add a Force Progressive Scan option (disable interlacing)
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@ -296,6 +296,9 @@ protected:
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// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
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void UpdateGPUSTAT();
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/// Returns true if scanout should be interlaced.
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bool IsDisplayInterlaced() const { return !m_force_progressive_scan && m_GPUSTAT.In480iMode(); }
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u32 ReadGPUREAD();
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void WriteGP0(u32 value);
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void WriteGP1(u32 value);
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@ -436,6 +439,7 @@ protected:
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bool m_drawing_area_changed = false;
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bool m_drawing_offset_changed = false;
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bool m_force_progressive_scan = false;
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struct CRTCState
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{
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