mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-18 09:15:46 -04:00
Frontends: Implement auto save on exit/resume
This commit is contained in:
@ -25,6 +25,7 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
|
||||
SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "General/EmulationSpeed",
|
||||
100.0f);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "General/StartPaused");
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "General/SaveStateOnExit");
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cpuExecutionMode, "CPU/ExecutionMode",
|
||||
&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName);
|
||||
|
||||
|
@ -146,6 +146,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0" colspan="2">
|
||||
<widget class="QCheckBox" name="saveStateOnExit">
|
||||
<property name="text">
|
||||
<string>Save State On Exit</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -298,7 +298,7 @@ void MainWindow::connectSignals()
|
||||
&MainWindow::onChangeDiscFromGameListActionTriggered);
|
||||
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
|
||||
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
||||
connect(m_ui.actionPowerOff, &QAction::triggered, [this]() { m_host_interface->destroySystem(true, false); });
|
||||
connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
|
||||
connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
|
||||
connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
|
||||
connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
|
||||
@ -340,7 +340,10 @@ void MainWindow::connectSignals()
|
||||
QString path = QString::fromStdString(entry->path);
|
||||
if (!m_emulation_running)
|
||||
{
|
||||
m_host_interface->bootSystemFromFile(path);
|
||||
if (m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool())
|
||||
m_host_interface->resumeSystemFromState(path, true);
|
||||
else
|
||||
m_host_interface->bootSystemFromFile(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -433,6 +436,6 @@ void MainWindow::updateDebugMenuGPURenderer()
|
||||
|
||||
void MainWindow::closeEvent(QCloseEvent* event)
|
||||
{
|
||||
m_host_interface->destroySystem(true, true);
|
||||
m_host_interface->synchronousPowerOffSystem();
|
||||
QMainWindow::closeEvent(event);
|
||||
}
|
||||
|
@ -76,10 +76,10 @@ void QtHostInterface::setDefaultSettings()
|
||||
updateQSettingsFromCoreSettings();
|
||||
}
|
||||
|
||||
QVariant QtHostInterface::getSettingValue(const QString& name)
|
||||
QVariant QtHostInterface::getSettingValue(const QString& name, const QVariant& default_value)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(m_qsettings_mutex);
|
||||
return m_qsettings.value(name);
|
||||
return m_qsettings.value(name, default_value);
|
||||
}
|
||||
|
||||
void QtHostInterface::putSettingValue(const QString& name, const QVariant& value)
|
||||
@ -178,6 +178,21 @@ void QtHostInterface::bootSystemFromFile(const QString& filename)
|
||||
HostInterface::BootSystemFromFile(filename.toStdString().c_str());
|
||||
}
|
||||
|
||||
void QtHostInterface::resumeSystemFromState(const QString& filename, bool boot_on_failure)
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "resumeSystemFromState", Qt::QueuedConnection, Q_ARG(const QString&, filename),
|
||||
Q_ARG(bool, boot_on_failure));
|
||||
return;
|
||||
}
|
||||
|
||||
if (filename.isEmpty())
|
||||
HostInterface::ResumeSystemFromMostRecentState();
|
||||
else
|
||||
HostInterface::ResumeSystemFromState(filename.toStdString().c_str(), boot_on_failure);
|
||||
}
|
||||
|
||||
void QtHostInterface::bootSystemFromBIOS()
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
@ -485,22 +500,31 @@ void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHan
|
||||
}
|
||||
}
|
||||
|
||||
void QtHostInterface::destroySystem(bool save_resume_state /* = false */, bool block_until_done /* = false */)
|
||||
void QtHostInterface::powerOffSystem()
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "destroySystem",
|
||||
block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
|
||||
Q_ARG(bool, save_resume_state), Q_ARG(bool, block_until_done));
|
||||
QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_system)
|
||||
return;
|
||||
|
||||
if (m_settings.save_state_on_exit)
|
||||
SaveResumeSaveState();
|
||||
|
||||
DestroySystem();
|
||||
}
|
||||
|
||||
void QtHostInterface::synchronousPowerOffSystem()
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
QMetaObject::invokeMethod(this, "powerOffSystem", Qt::BlockingQueuedConnection);
|
||||
else
|
||||
powerOffSystem();
|
||||
}
|
||||
|
||||
void QtHostInterface::resetSystem()
|
||||
{
|
||||
if (!isOnWorkerThread())
|
||||
@ -555,23 +579,26 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
|
||||
if (!available_states.empty())
|
||||
{
|
||||
bool last_global = available_states.front().global;
|
||||
s32 last_slot = available_states.front().slot;
|
||||
for (const SaveStateInfo& ssi : available_states)
|
||||
{
|
||||
const s32 slot = ssi.slot;
|
||||
const bool global = ssi.global;
|
||||
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
|
||||
const QString timestamp_str(timestamp.toString(Qt::SystemLocaleShortDate));
|
||||
const QString path(QString::fromStdString(ssi.path));
|
||||
|
||||
QString title = tr("%1 Save %2 (%3)")
|
||||
.arg(global ? tr("Global") : tr("Game"))
|
||||
.arg(slot)
|
||||
.arg(timestamp.toString(Qt::SystemLocaleShortDate));
|
||||
QString title;
|
||||
if (slot < 0)
|
||||
title = tr("Resume Save (%1)").arg(timestamp_str);
|
||||
else
|
||||
title = tr("%1 Save %2 (%3)").arg(global ? tr("Global") : tr("Game")).arg(slot).arg(timestamp_str);
|
||||
|
||||
if (global != last_global)
|
||||
{
|
||||
if (global != last_global || last_slot < 0)
|
||||
load_menu->addSeparator();
|
||||
last_global = global;
|
||||
}
|
||||
|
||||
last_global = global;
|
||||
last_slot = slot;
|
||||
|
||||
QAction* action = load_menu->addAction(title);
|
||||
connect(action, &QAction::triggered, [this, path]() { loadState(path); });
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
void setDefaultSettings();
|
||||
|
||||
/// Thread-safe QSettings access.
|
||||
QVariant getSettingValue(const QString& name);
|
||||
QVariant getSettingValue(const QString& name, const QVariant& default_value = QVariant());
|
||||
void putSettingValue(const QString& name, const QVariant& value);
|
||||
void removeSettingValue(const QString& name);
|
||||
|
||||
@ -77,8 +77,10 @@ Q_SIGNALS:
|
||||
public Q_SLOTS:
|
||||
void applySettings();
|
||||
void bootSystemFromFile(const QString& filename);
|
||||
void resumeSystemFromState(const QString& filename, bool boot_on_failure);
|
||||
void bootSystemFromBIOS();
|
||||
void destroySystem(bool save_resume_state = false, bool block_until_done = false);
|
||||
void powerOffSystem();
|
||||
void synchronousPowerOffSystem();
|
||||
void resetSystem();
|
||||
void pauseSystem(bool paused);
|
||||
void changeDisc(const QString& new_disc_filename);
|
||||
|
Reference in New Issue
Block a user