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GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
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@ -95,13 +95,12 @@ protected:
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struct BatchUBOData
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{
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s32 u_pos_offset[2];
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u32 u_texture_window_mask[2];
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u32 u_texture_window_offset[2];
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float u_src_alpha_factor;
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float u_dst_alpha_factor;
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u32 u_set_mask_while_drawing;
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u32 padding[3];
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u32 padding[1];
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};
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struct RendererStats
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