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GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
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@ -121,5 +121,5 @@ private:
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ComPtr<ID3D11PixelShader> m_vram_write_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_copy_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_update_depth_pixel_shader;
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std::array<std::array<ComPtr<ID3D11PixelShader>, 2>, 2> m_display_pixel_shaders; // [depth_24][interlaced]
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std::array<std::array<ComPtr<ID3D11PixelShader>, 3>, 2> m_display_pixel_shaders; // [depth_24][interlaced]
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};
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