HostDisplay: Move imgui context creation to base class

This commit is contained in:
Connor McLaughlin
2021-01-30 14:39:56 +10:00
parent e132cac0e5
commit e697d9aa33
24 changed files with 155 additions and 230 deletions

View File

@ -301,7 +301,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -323,7 +323,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -345,7 +345,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -367,7 +367,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -392,7 +392,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -417,7 +417,7 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -443,7 +443,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -467,7 +467,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -492,7 +492,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -516,7 +516,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
@ -540,7 +540,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -565,7 +565,7 @@
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WITH_DISCORD_PRESENCE=1;WITH_SDL2=1;WITH_IMGUI=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\nativefiledialog\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>true</WholeProgramOptimization>

View File

@ -131,7 +131,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
return false;
}
static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
bool ImGui_ImplSDL2_Init(SDL_Window* window)
{
g_Window = window;
@ -179,28 +179,6 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
return true;
}
bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context)
{
(void)sdl_gl_context; // Viewport branch will need this.
return ImGui_ImplSDL2_Init(window, sdl_gl_context);
}
bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window)
{
#if !SDL_HAS_VULKAN
IM_ASSERT(0 && "Unsupported");
#endif
return ImGui_ImplSDL2_Init(window, NULL);
}
bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window)
{
#if !defined(_WIN32)
IM_ASSERT(0 && "Unsupported");
#endif
return ImGui_ImplSDL2_Init(window, NULL);
}
void ImGui_ImplSDL2_Shutdown()
{
g_Window = NULL;
@ -311,7 +289,6 @@ static void ImGui_ImplSDL2_UpdateGamepads()
void ImGui_ImplSDL2_NewFrame(SDL_Window* window)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
// Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution)
static Uint64 frequency = SDL_GetPerformanceFrequency();

View File

@ -22,9 +22,7 @@
struct SDL_Window;
typedef union SDL_Event SDL_Event;
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_Init(SDL_Window* window);
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);

View File

@ -142,38 +142,24 @@ bool SDLHostInterface::CreateDisplay()
return false;
}
bool imgui_result;
switch (display->GetRenderAPI())
{
#ifdef WIN32
case HostDisplay::RenderAPI::D3D11:
imgui_result = ImGui_ImplSDL2_InitForD3D(m_window);
break;
#endif
case HostDisplay::RenderAPI::Vulkan:
imgui_result = ImGui_ImplSDL2_InitForVulkan(m_window);
break;
case HostDisplay::RenderAPI::OpenGL:
case HostDisplay::RenderAPI::OpenGLES:
imgui_result = ImGui_ImplSDL2_InitForOpenGL(m_window, nullptr);
break;
default:
imgui_result = true;
break;
}
if (!imgui_result)
if (!ImGui_ImplSDL2_Init(m_window) || !display->CreateImGuiContext())
{
ReportError("Failed to initialize ImGui SDL2 wrapper");
ImGui_ImplSDL2_Shutdown();
display->DestroyRenderDevice();
return false;
}
m_app_icon_texture = display->CreateTexture(APP_ICON_WIDTH, APP_ICON_HEIGHT, 1, 1, 1, HostDisplayPixelFormat::RGBA8,
APP_ICON_DATA, APP_ICON_WIDTH * sizeof(u32));
if (!m_app_icon_texture)
if (!display->UpdateImGuiFontTexture() || !m_app_icon_texture)
{
ReportError("Failed to upload textures");
display->DestroyImGuiContext();
ImGui_ImplSDL2_Shutdown();
display->DestroyRenderDevice();
return false;
}
display->SetDisplayTopMargin(m_fullscreen ? 0 : static_cast<int>(20.0f * ImGui::GetIO().DisplayFramebufferScale.x));
m_display = std::move(display);
@ -183,6 +169,7 @@ bool SDLHostInterface::CreateDisplay()
void SDLHostInterface::DestroyDisplay()
{
m_app_icon_texture.reset();
m_display->DestroyImGuiContext();
m_display->DestroyRenderDevice();
m_display.reset();
}