Qt: Fix builtin post shaders

This commit is contained in:
Connor McLaughlin
2022-07-23 18:49:18 +10:00
parent 322c0c4c74
commit e84f38f466
9 changed files with 158 additions and 159 deletions

View File

@ -0,0 +1,41 @@
/*
[configuration]
[OptionRangeInteger]
GUIName = Flip Horizontally
OptionName = G_FLIP_HORZ
MinValue = 0
MaxValue = 1
StepAmount = 1
DefaultValue = 1
[OptionRangeInteger]
GUIName = Flip Vertically
OptionName = G_FLIP_VERT
MinValue = 0
MaxValue = 1
StepAmount = 1
DefaultValue = 0
[/configuration]
*/
void main()
{
vec2 uv = GetCoordinates();
vec2 ts = GetInvResolution();
vec2 pos = uv;
if (GetOption(G_FLIP_HORZ) == 1) {
pos.x = 1.0 - pos.x;
}
if (GetOption(G_FLIP_VERT) == 1) {
pos.y = 1.0 - pos.y;
}
vec4 sum = SampleLocation(pos);
SetOutput(saturate(sum));
}