D3D11HostDisplay: Fix alpha channel of lightgun crosshair

This commit is contained in:
Connor McLaughlin
2021-05-08 02:11:02 +10:00
parent 8a39969a61
commit e84fe4d948
5 changed files with 144 additions and 3 deletions

View File

@ -1,2 +1,3 @@
fxc /T vs_4_0 /E main /O3 /Fh display_vs.hlsl.h /Vn "static s_display_vs_bytecode" display_vs.hlsl
fxc /T ps_4_0 /E main /O3 /Fh display_ps.hlsl.h /Vn "static s_display_ps_bytecode" display_ps.hlsl
fxc /T ps_4_0 /E main /O3 /Fh display_ps.hlsl.h /Vn "static s_display_ps_bytecode" display_ps.hlsl
fxc /T ps_4_0 /E main /O3 /D ALPHA=1 /Fh display_ps_alpha.hlsl.h /Vn "static s_display_ps_alpha_bytecode" display_ps.hlsl