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FrontendCommon: Drop SDL2 audio output
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@ -34,10 +34,6 @@ void ReleaseHostDisplayResources();
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std::unique_ptr<AudioStream> CreateXAudio2Stream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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#endif
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#ifdef WITH_SDL2
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std::unique_ptr<AudioStream> CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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#endif
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#ifndef _UWP
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std::unique_ptr<AudioStream> CreateCubebAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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